Path of Exile players have been eagerly awaiting the arrival of 3.30. Details regarding Covens of Umbra update were unveiled during ExileCon 2026 livestream. Among the changes, the removal of Scarabs and the introduction of Threads of Creation have sparked intense discussion within the community. In this article, POECurrency explores the reasons behind the removal of Scarabs and highlights the key features of the newly introduced system.
The Removal of Scarab System
A major highlight of this update—one that has been met with great enthusiasm by the player base—is the removal of core Scarab system. Given the numerous flaws inherent in the old system, its removal serves as a significant improvement to the game’s overall balance.

Limitations in the Original Design
POECurrency believes that much of the current player dissatisfaction with POE stems from the existing Scarab system. When the system was first introduced, it featured four tiers: Rusted, Polished, Gilded, and Winged.
At the time, the functionality of these Scarabs was quite rudimentary; they served primarily to inject additional league mechanics into maps and increase the drop rates of specific items.
For instance, a Legion Scarab simply added a Legion encounter to your map—it offered no boost to rewards, nor did it provide any new ways for players to interact with the content.
In short, the initial design was far too shallow, offering very limited utility within the game.
From Simple Aid to Complex Mechanic
As POE continued to expand, the developers did not abandon Scarab system; instead, they subjected it to a series of ongoing revisions.
The introduction of Sextants significantly broadened the scope of Scarabs. For example, by combining a Breach Scarab with a Sextant, players could force the appearance of a Chayula Breach—a strategy that yielded more POE currency and rarer item drops.
This is just one example provided by POECurrency. As the developers continued to lean into this system, the process of hunting for high-value loot became increasingly reliant on a complex array of consumable items, making the gameplay loop significantly more convoluted.
To accommodate the evolution of this mechanic, the developers introduced an ever-growing number of Scarabs—each with unique effects—which created an incredibly complex web of interactions.
Some POE 1 players, seeking to uncover methods that could break the game’s balance, pushed this system to the brink of spiraling out of control. In 3.30, however, the developers have completely removed this system from the game, opting for a new, more optimized approach. Let’s take a look at how they’ve addressed this challenge.
Introducing Threads of Creation
While the developers previously expanded Scarab system as a way to continuously layer on new content, it was not the most sound strategy. In Path of Exile 3.30, the developers have introduced a new system: Threads of Creation.
Flexible Map Difficulty Adjustment
At ExileCon 2026, the developers showcased how this system can be used to enhance maps.
Through Threads of Creation, players can dynamically adjust a map’s difficulty, even triggering a Double Corruption in the middle of combat. This gives players greater control over their farming experience, allowing them to balance risk and reward based on their character’s current strength.
For beginners or players struggling with challenging encounters, improving their gear is often the first step toward smoother progression. Some players may choose to buy POE currency to build up their resources faster and trade for powerful equipment, making it easier to handle tougher monsters and more demanding maps.
With Threads of Creation, they can further fine-tune map difficulty to match their current build, creating a more manageable farming experience while gradually increasing their power.
On the other hand, experienced players with well-equipped characters may want to push their farming efficiency further. If the rewards from regular maps feel underwhelming, they can use Threads of Creation to increase map difficulty, facing stronger monsters in exchange for potentially more rewarding encounters. This flexibility allows players to tailor each map to their gear, build, and farming goals.

Streamlined Map Configuration
In our view, the introduction of this system significantly lightens the load on players. You no longer need to memorize the specific effects of every individual Scarab, nor do you have to keep track of the complex, unique interactions between them and other items. Now, you simply manage the number of Threads of Creation used to control both the difficulty of the encounter and the potential rewards.
Furthermore, the previous system featured five Scarab slots—a high number that only added to the complexity of an already intricate mechanic. Now, there are only three Thread slots—a reduction of two—making the setup process much more intuitive for every player.
Most notably, the developers have refined the overall configuration experience for Threads of Creation. In POE 1, configuring Scarabs often led to frustrating moments, as each new map run required extensive inventory management. In 3.30 update, however, your Thread configurations for different maps are automatically saved. These settings persist for subsequent runs, sparing you the tedious task of reconfiguring your setup every single time.
Flexible League Mechanic Combinations
Some players might worry that removing Scarabs effectively discards a wealth of established gameplay mechanics, potentially making the mapping experience in POE 3.30 feel dull. However, POECurrency believes this is not the case; in fact, this new system opens up a variety of engaging, fresh ways to play.
As mentioned, there are three Thread slots available for your configurations In 3.30, the integration of League mechanics allows you to use these three slots to inject up to three distinct League mechanics into a single map. This means you can mix and match from eight different League mechanics using Threads of Creation, allowing you to customize your challenges and secure unique, specialized loot.
While such a setup would have been incredibly time-consuming to manage with old Scarab system, you can now achieve it simply by adjusting the types and quantities of your Threads.
In short, Path of Exile 3.30 replaces core Scarab system with new Threads of Creation. This change streamlines the process and enhances the overall gameplay experience. If you’re also keenly interested in Covens of Umbra League, be sure to jump into the game once the update goes live and experience it for yourself!
